Pick yer path through a series of encounters, build power as you go, biff the big bad at the end. There are no cards, but there are abilities that sort of may as well be cards, and the broader format is spookily familiar. Let’s say it upfront: if you’re looking for another roguelike that nudges you into the same comfortable, pleasantly melty brain space evoked by Slay The Spire, Monster Train and (to a lesser extent) Roguebook, then Rogue Lords will probably do the trick. Of course, that doesn’t wind up mattering nearly as much as you think it might. Rogue Lords is a roguelike where the rules and UI elements are old Nick’s playthings, and you’re the lucky devil in charge of all his toys. If this sounds unfair, that’s because it is - though fortunately, you’re not actually that side of the pentagram. Pop, he mouths, as he recharges Bloody Mary’s stabbing skill and sends her in for the kill. Pffft, he scoffs, as he flicks a shield from your bounty hunter to his succubus. Schwoop, Evil says, as he waves away most of your priest’s health bar. You think you’ve got one of his minions cornered and then bam, down (up?) comes the hand of evil incarnate. Developer: Leikir Studio, Cyanide Studioįighting against Satan must be miserable.An initially delightful roguelike, held back from greatness by rough edges and stingy unlocks.
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